• Because it would be stupid and hypocritical to talk about it without having one for the brand. And yes, there is now a Contact page for your convenience. A small but deeply modern update from the digital trenches: I’ve officially created two social media profiles for the site: one on Instagram and one on Threads. Which means this project has…

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  • There’s a new piece up on the site: “Journey Through the Limbic System.” Which, yes, does sound a little like the title of a cursed science fair project or an elective you accidentally take at 8:00 a.m. and never emotionally recover from. But I promise it’s more interesting than that. This new page lives in the…

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  • How much more can we take of this? Why do we dare to hope for the best yet expect the worst without fail? Perhaps the reason is that every new day that encroaches brings another devastating breakdown that unravels the human mind into thinking that, somehow, if by some miracle, this war will end one…

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  • If you’ve poked around the rest of this site recently, you might’ve noticed something new. “But what, pray tell, are you barking about?” you might be asking. There’s now a Gallery Page featuring visual snippets from my book-in-progress, Scrolls & Screens: An Odyssey Through the Ages of Rhetoric. Yeah, that is indeed Socrates. Yeah, he is omae wa…

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  • So, I made a short welcome video to introduce myself and explain what this whole project is about through my own eyes. It’s a little under four minutes long and covers things like: Important philosophical questions. Naturally. The Energy of This Video If you’ve spent any time reading my writing, you already know my style…

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  • What Life Is Strange taught me about rhetorical responsibility If you’ve already read my full review of Life Is Strange, you know I think it’s less about time travel and more about sacrifice. If you haven’t, you can read it here → Life is Strange is Not About Time Travel – Static Pages, Moving Meaning But there’s something I…

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  • It’s About Rhetorical Choice, Ultimate Sacrifice, and Who We Decide to Be Life is Strange (2015) Life Is Strange (Dontnod Entertainment, 2015) is most often described as the narrative-saturated game about time travel, hipster photography, and nostalgic teenage angst, all of which might not sound too appetizing at first glance. I’d say that description is accurate,…

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  • Hello World!

    There’s a reason language online feels so powerful. It helps us develop identity, argument, and even a strange kind of digital confidence. For an introduction to the arsenal of rhetoric you can find, let me introduce myself.

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